Witcher 3 better combat enhanced

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Gaming, on the other hand, is a digital form where specific button presses demand exact responses.

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It's is an inherently chaotic, analogue action, where every strike, every clash of blades, can happen at a different speed or a different angle. From a developer perspective, sword-fighting is one of the hardest things to represent virtually. Before we go into the Witcher 3 specifically, it's worth briefly going over the difficulties that melee combat poses when recreated in a game.